Destiny 2 | Contract Systems Designer | September 2021 - May 2022
Worked on the Vanguard Epsilon team, providing design support for the Vanguard teams working on seasonal & event content.
Season of the Risen (S16)
Implemented seasonal triumphs from documentation/frameworks.
Playtested & fixed bugs related to Season of the Risen content.
Guardian Games 2022 (S16)
Hooked up medal tracking page.
Added various other small features, such as GG specific metrics.
Playtested & fixed bugs related to Guardian Games content.
Solstice 2022 (S17)
Specced, designed & implemented Solstice challenges and seal to integrate well with the core loop of the event.
Worked with commerce team to ensure the challenges aligned with their goals as well.
Playtested & fixed bugs related to Solstice content.
WWE 2K22 | Contract Game Designer | August 2021
Worked on the Narrative team creating the MyRise story mode.